![]() So you would get banned simply if you were connected to the internet and played a modded Black Ops 2 (without eboot.bin mod detection disabled). One of the problems with this is that Black Ops 2 is really good at detecting mods (.sprx/.gsc/RTM Tool) unless you disable the detection in the eboot.bin (which we cannot do on HAN). self files, but I think this falls under the same as eboot.bin and won't work on HAN.ĭon't get me wrong though, it's 100% possible to unpack/repack the FastFiles (.ff) that Black Ops 2 uses on PS3 and maybe replace the. ![]() Other forms of modifications involve modifying the. sprx we need to make a eboot.bin modification, but making this eboot.bin modification will make the game not work (since a custom eboot.bin cannot load. gsc menu injector, but like I said before to load. ![]() gsc format through a tool called GSC Studios which required CCAPI which is also unfortunately impossible on HAN. The current CFW mods for Black Ops 2 unfortunately rely on eboot.bin modification mainly to load. ![]() Some of the older Call of Duty games could be modded without eboot modifications like World at War, MW2, MW3, Black Ops 1, etc. I have been wondering the same thing, at the moment with how modding on CFW works I don't think so, but I am waiting for someone to surprise me.Ĭall of Duty modding has always had an interesting modding community.
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